So how do you get it to hang in mid-air? It does some kind of calculation to adjust the rig to the foot plane, I guess you manipulate it after the fact in the 3D app? Can you turn that off, not every animation contacts the ground. How stable is it in odd positions? like the passing position of a run cycle or some tip-toe…
I'm not sure what app you're using, but FK is Forward Kinetics which means the joints are solved in their parent order, IK is Inverse Kinetics which means they are solved in reverse. IK typically there is a end node that you move around and all the joints figure out where they need to be. With FK its the default bone…
DarthNater: I have only a general idea tbh and even so I am whether I will manage to put it all together anytime soon. Switching to UDK has been much more difficult than I expected. I didn't realize I got so used to CE2 :p Hey guys I found some time to work on this project and I have finally done the bakes (apart from the…
Do you have a normalsmap applied? In that case, try to unlink it from your material, save the material, then plug it in and save the material again. Dunno why but this seems to solve a similar issue I had recently. On another note, I'm in need of some help myself. There seems to have been some rather awkward bugs lately in…
About NiteOut We're a team with experiences developing products at Google, Uber, Stanford, Berkeley & Rhode Island School of Design who are working on a new 3D Social Network designed around night life and music. It's an iOS and Android app based experience. We're a couple of months away from our Public Alpha Launch, and…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
Hey everyone, still trying to finish a head.. soooo f-ing depressing... but not at all my fault, unless you count the fact that I thought mudbox would be intuitive and practical. I'm trying to prevent textures seams by texturing the side of the head with a stencil, however, problem (I've lost count) has arisen and now the…
Hey everyone! With the help of a humble Kickstarter campaign we launched the first chapter of The Song of Seven on Steam! As of now we're at a 96% rating! "The Song of Seven is a single player third-person adventure game. Solve environment/inventory based puzzles, engage in meaningful conversation, and explore a world full…
Hey guys, I've looked through this forum quite a bit and haven't found anything answering my current problem. I'm sure other people have had this problem themselves... so forgive me if there is a thread solving this issue and I haven't looked hard enough :( So my issue is about proper triangulation on geometry like the one…