Issue -Appears when smoothing. I would prefer to solve the problem normally as opposed to import/export obj. Below the image is a .ma file you can download yourself. File: https://www.dropbox.com/s/nhtc1uj2lvakjwf/reload.ma?dl=0 Steps Taken To Isolate Problem -Issue does not occur when doing a smooth mesh preview with the…
SOLVED It was actually a bug, tested export again with all settings and the problem has just disappeared. I am awesome I guess LOL I keed. Christ. I really fucking hate myslef right now. I found the problem. I am sorry for wasting a thread. Tried exporting again with the problem child settings and problems disappeared now.…
Thanks for answering Shrike! Problem solved! Solution for me was selecting Unwrap UVW and in Channel, instead of 'Map channel' change to 'Vertex Color Channel' and it was fixed. For other people i saw that they had to move to another channel map, because if it's in 0 it's not working properly.
Hi, This will sound insane. But I'm currently working on a task where I have to upscale a texture and I don't have the high poly for the bake anymore. ( I don't really care about my problem, I'll solve that, I'm just asking for this as an interesting topic/problem to discuss.) So I made a test mesh and I was thinking about…
Hi! I think you can solve a lot early by doing some sketches before jumping into 3d. Once you're in the process of modelling, you can take a screenshot at any time and manipulate it, or draw on top, to explore different options. Drawing lines in on references, might help you understand their proportions and placement of…
I have an issue in Xgen that my groom won't generate when set to the standard Generate Primitives mode: Randomly across the surface ( which I usually use ) but when I change the generation mode it displays the hair just fine. Anyone knows what the problem might be? It would help me a lot, thanks :)