this is good article about rule of thirds and why not to follow it blindly tho. But i would say its more advanced when you think about tangents leading shapes and stuff. There is world beyond rule of thirds https://petapixel.com/2016/01/30/10-myths-about-the-rule-of-thirds/
HI I need help in making a shader in UDK.I need it to only show up on the model's shadowed parts..How do I do that..links for tutorials, tips etc are most welcome & are much appreciated..
Hi, I am trying to figure out the shader / material Substance Painter use when you preview the BaseColor channel alone. Is there a file somewhere I can copy into Substance Designer for tuning my stylized material? Thx!
Er, most of the time you bake your normals from a surface with proper curvature and usually with added detail. I'm not talking about cubes; think about cars in racing games. They require normal maps as well because the underlying mesh surface is still far too faceted to get a nice smooth shaded result. If you discard the…
Sharing the technical stage of my stylized character (Fortnite-inspired style). • 34k tris • Game-ready low poly • Clean deformation-friendly topology • Optimized UVs • Bake completed The character is now ready for the texturing phase. Focused on maintaining strong silhouette and readable shapes while keeping the mesh…
Hi guys I just checked this post http://boards.polycount.net/showflat.php?Cat=0&Number=15911 I plan to do something similar, but could someone attempt to explain how the red image works in the shader? ( is that just heat zones?) Kinds regards