It started in october but no one saw it ? :< So i'm making this a 2month thing. @josegr : It depends on the theme, some are strict other are really free like this one. You can do either a character, a creature, a props or a complete environment It's up to you !( where did you see xmas/winter O_o ) Oh yeah half the post was…
Zoe drifted through the dark rift
between dimensions, in a place outside of the usual rules of time and
space. Sitting upon one of countless craggy 'islands' of rocky
debris, that floated about endlessly in a boundless black aether, she
let out a sigh. “Welp...I'm bored!” She mused to
herself. Sulking, she ventured…
I never followed Apple Arcade, that Survival Z looks great! I'm old, so I was aiming for something more in line with Zombies ate my Neighbors, I'm a Mega Drive / Genesis kid =)
[ QUOTE ] Complement with weights but make cardio your main focus. 60mins on the bike burns a lot of calories [/ QUOTE ] Without starting the old arguments, I'll just say that this isn't the right way to go. 60 minutes of low intensity cardio might burn 400 calories or so, but it has no long-term metabolic effect. You'd do…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
What program are you using? ^Are you using a separate one for uv's? many questions. Otherwise i'd try to get the vert cuts down by merging say, the hands and feet together on one island, the uv seams won't looks great in its current state, you can figure out a new way to unwrap your hands + feet putting in some time or i…
it seems like unreal really doesn't want me mucking around with this I want to explicitly set screen sizes on imported lods on a lot of static meshes (well over 1000) I can't seem to write screen size for lods from python or the bulk edit matrix can they be set at import from say a maya lod group? maybe via editor…
Hello 3ds users, Could someone link me a simple FBX file with added lods, a box would do with 3 lod's for UE4. I would be very grateful for this :poly121: cheers
I'm trying to incorporate simplygon into my workflow for Skyrim asset LODs. Starting with a mesh using a tiled rock texture, I'm running Simplygon to generate a tri reduction and bake a new LOD texture including the diffuse and normal map. I think the problem is basically that UV islands, and so hard edges, are appearing…
Hi, I am working on a weird open world game which has alot of rocks (like a ton). I decimate the big rocks, but I want to do add LOD's for them. Do you decimate them again in a lower poly-count and do the UV + texture again, or do you retopologize inside a 3D program(Max) and remove edge loops. Any advice and tips is much…