Dur is right. You have too might lighting information on your diffuse for whatever reason. You've baked in directional lighting basically. You need to tone it back a lot if you want your normals to show up and not fight the diffuse.
ESP Hola a todos! Me llamo Alex Mateo y quiero compartiros el enlace al material que he estado preparando sobre el lighting breakdown del escenario Attico basado en un concept de Jeremy vickery. Ya lo podeis adquirir desde gumroad. Son 45 minutos mostrando el workflow que sigo para hacer un interior dia con arnold en maya…
Hi all, I have a recurring problem with normals in UDK. Sometimes, and I really can't understand why this happens just with some textures, normal maps generate a lighting error across surfaces. As you can see, a light placed in the middle of the assets generates a different shade in each side of the meshes. Tweaking normal…
Richland College is in need of a Professor who can teach our Lighting Shading and Texturing course. This person will be a talented 3D Artist that can use Maya. Also the Unity Game Engine will need to be taught as well how to incorporate 3D, Lighting and Shading. This class will start in our Fall Term so ASAP. This person…
Hey Guys, Doing a level design test and want to do up some nice renders on it to be more legible, like the Uncharted 3 Design Labs: http://www.naughtydog.com/images_blog/2012_10_23_LabMapJunki2_960.png Any suggestions on how to get a nice soft simple lighting solution like that for an out door space? Mental Ray is totally…
Hi, I've been having an issue with a tileable normal map in UE4. Whenever I bake the lighting, I end up with this result: The light map for this asset is correct as it has plenty of spacing and no overlapping UVs, so I know it isn't a lightmap issue. The only way I have been able to make the problem go away was to…
Pretty simple request/feature in 3d modeling programs, I don't want to do it at the material level because I also want lights that contribute to diffuse and specular as well. Basically I have some models that use emissive for lightmass on, I'm not happy with the baked specular quality. I disabled use baked specular on my…
Hi Polycount! I'm Igor and I'm currently available for freelance work. I'm comfortable with all art styles as Environment Artist, as I have worked on both realistic games such as Killzone, Spyro Reignited Trilogy, Hardware:Rivals and others. I'm also specialising in Realtime Lighting, I have worked on as Lighting Artist on…
If you could post some images, it might be able to give us a better idea on what exactly you're attempting to accomplish. I'll try and give my 2 cents anyway. 1) If you set up your texture and material appropriately, you could change the color of the light (If it's in the texture as emissive) by making it grayscale +…
Hi guys, so i'm working on an environment for a University project and i'm having trouble with a modular pillar mesh. This is my first time using Unreal so if its a simple fix i apologize. Basically i split the pillar in half and into two modular parts to save on texture space. However, when i duplicate the mesh and flip…