Hello! My name is Nayaki and I'm a game artist looking for opportunities both full time, part-time, and remote. I just finished my master's in digital art for games and I love working on 3D Environments and Characters, particularly for VR games. These are the 3D programs I'm familiar with rated by level of expertise (1 is…
Hello all my name is Doug I'm a recent graduate from Full Sail University looking to do any paid work I can to improve my work and help start building my resume further and to build my portfolio. I currently have had work making things for Unreal games for VR and thoroughly enjoy making creatures, props, and weapons but…
Planning a project where I will need also to create something like this construction simulations https://youtu.be/XykbLnLQZUs 5 https://youtu.be/g_3qLUHlTTs For various assets such as infrastructure or commercial. The goal is creating videos from the 3d project in a parametric way, using a configurator to define the…
Hi My Name Is Joel Phillips, 24 and I am a Environment/Prop Artist My skills- * 3D modeling (High Poly, Low Poly) * UV Mapping * PBR Texturing * Hand Painted Texturing * Creating LOD (Level Of Detail) I worked on the IOS game Max-A-Millions, in which I did the level design, lighting and most environment work. I have…
Hi My name is Jade Rogers. For the past year I was creating content for the games industry in as part of nDreams in house art team. The projects completed there were with VR in mind so I am very acquainted with creating highly optimized models. Whilst there I worked with a variety of styles I am willing to learn specific…
Hey! I've been doing some looking around and I'm having trouble finding good solutions for real time hair in Unity. My studio is working on a VR project which involves avatars controlled by users wearing headsets. Their movements, then, are based on the real time tracking data we're getting from the users' headsets, and…
Hi Polycounters, I'm Nick, CEO of Team Future Games, developers of Black Hat Cooperative store.steampowered.com/app/503100/Black_Hat_Cooperative/ We're in process of porting our game to Playstation VR, and are seeking an artist to help us add a little polish and pizzazz. Qualifications: * can use (or learn) PicaVoxel to…
Thank you all for feedbacks and comments :) No, it's normal speed. We tried to set gameplay much slower, but it was kind of boring and frustrating for the players. We wanted to show the priest reactions to his environment. Otherwise, I think you are right. This is why the VR version will be in FP for immersion. ;) Also,…
@jaker3278 I believe he means "build" as in composition and scene construction not so much asset creation. In terms of the project what is the scope of the project? Are you creating a room, a building, an outdoor scene, how big is it? Just need some detail in terms of scope and what you want to achieve with the…
Managed to get the bakes done, now going for the materials! I went pretty high res as i didnt want any detail to go away, specially on the tracks as i want to make a vr walk around for the model and without enough supporting topology it can look pretty fake from close. I am at 100k triangles, using a 4x2k map for the…