Hi, I've been looking around for some workflow tips on Unity regarding creating an environment. Am I right in thinking that the use of a grid isn't so important, unlike with UDK, and that it doesn't use the grid snap. If so does this mean that you would design all your modular stuff within the 3D program before…
thanks for the positive response, glad so many like it! here's the map: i used roadkill to cut it up & stuff, and then the relax tools in max. thanks for the tips everybody i will try them as soon as i have the time! conte, i don't even know what ringloops are. care to explain? again, thanks everyone for the tips!
Not sure this fits the theme properly, but Mr Foster seems to like the fancier stuff in life. I assume this doesn't fall under one item (eye/hat/face?) at the moment so probably need to break it apart later. Thoughts on the lower jaw item would be greatly appreciated, he already has a big tie so not sure any kind of bow…
@carvuliero this is a render from unreal engine 4! Thank you for taking the time to write out these tips and to even give a visual representation, I really appreciate it! Even though I've finished this project and have no intentions on continuing to work on this, I will keep these tips in mind for my next project!
thanks oglu! quite a nice tip to compare high-poly with low+displace.map :D never have thought of that I managed to work things out....once in a while a zbrush-tip was helpful: i changed the mid-value to zero and now those "stairs" are gone, yay thanks again!
thanks for the tips on the sword Hammed :) the painting is done in oil, it's still unfinished, glad you like it, I was very surprised with how it turned out I'm currently working on a tiling floor panel and am having problems when I bake the light, anyone have any ideas/tips?
@computron gonna have to try that out once i fully understand more about fresnel masking as i'm still oblivious about it @rollin I'm using xoliushader 2 so yea i have a cubemap and imah try ur tips and see how it goes >.< thx for tips btw
Hello everyone! I've recently been invited to an interview for a BAFTA games art scholarship. I'm a first-year at the University of Hertfordshire studying 3D Games Art and Design, and would really appreciate any tips or advice on what to expect. I feel like this is very different to a Uni placement interview, or a job…
My 2 cents: The green is too saturated. The microdetails in the texture have too high contrast, thus hiding the big shapes. The tip looks cut off and sharpened - spruce tips stand straigt up. Also, spruce branches grow upwards, not downwards, but bend down when they get too heavy. Fix these things and they might get…
Thanks for the tips and for those references, I did some changes on the model and textures. What software do you use to render your models ? I'm using Substance Painter 2, but I need to improve my skills on it. I would appreciate any other tips os critiques that can help me get better at it. Recent version