Hey there I am currently learning to use Quixel Suite 2.0 and am hitting a little snag when it comes to Normals and Smoothing groups. I was working on a model sword and its textures in 3ds Max Design before importing them into Quixel Suite 2.0. After import I noticed a little splotch on my sword in the 3do previewer. (Can…
Hello, My name is Marcus! For my contest entry I wanted to take a crack at visually updating a splash for my favorite and best champion: Riven! :) I've chosen to update her Crimson Elite Riven skin. I want to portray Riven as a powerful warrior (1 of Noxus' best), someone from an "Elite" unit. Which imo her current splash…
I don't think its quality drop exactly. My idea is that "photo-real" on realtime rasterizing engine whatever advanced it might be still requires certain level of special visual style , an art transformation of reality . Not like usual stylized hand-painted games, typical for mobile games but still lots of show vs hide…
The Onion died so reality could skibidi gyatt, god I love this timeline fr fr, idiocracy is a weaksauce word for the reality we live in. Chat, I hate to say it but we've actually been visited by the outer god of absolute dumbfuckery…
"I can help you find
the one you seeeek. The one who butchered your clan." The frosty edge to her silky voice made Tryndamere uneasy. Still, he hadn't
found a lead in weeks and he sensed powerful magic from her. Perhaps she really
did know... "Kill the man near the
canyon and I’ll help you." Houses ablaze...blood soaked…
"I can help you find the one you seeeek. The one who butchered
your clan." The
frosty edge to her silky voice made Tryndamere uneasy. Still, he hadn't found a
lead in weeks and he sensed powerful magic from her. Perhaps she really did know... "Kill the man near the canyon and I’ll help you." Houses
ablaze...blood soaked…
Hi Jonas, I have a set of features I would like to request =) by which I mean I would love to ask you if you'd consider adding these to your already excellent plugin. The first two seem more simple to achieve from my layman point of view. The third seems more complicated but would get me closer to automating a tedious part…
It may be a stylistic clash of opinions but the way you distributed the detail bothers me. The problem is not on the model wich seems to be well done, it's right from the concept. The way you made the concept and gave all the detail to the armor and sword makes his face seem flat in comparison. Sorry to bash you like this…
Much progress was made after 3 weeks, adding the weapons, a gun and a spear/sword, render in toolbag, add a base for a diorama, with some little props, and thruster fx on the back