Hi! I don't quite understand what's your high poly (first image?) and what's your low poly. If you have a separate body and handle mesh use match by name in Painter or Bake Groups in Toolbag to avoid close-by meshes projecting onto each other. Generally, I'd make sure to check the applications' documentation and read about…
Here is a 2 hour presentation on the making of the warhammer online intro video. http://gnomonschool.com/events/blurwarhammeronline/blur_warhammer-online.php
Hi. Im new here so say hello! =) I'm making a character for my degree work and when i was placing buttons to the characters clothes i started to wonder if there's a way in Blender to make objects stick on the other objects surface when near? (ease the placing). I have 3ds Max too, but im just starting to learn it, is there…
I have a 1 meter x 1 meter polygon I made in max. I duplicated it, moved the duplicate 1 meter to the left and then attached and merged the verts. So now I have a 2m x 1m plane. I then broke and rotated the UVs so my UV texture was mirrored down the middle. * Everything is a single smoothing group * I Imported the normal…
Students, if you feel like you're time is being wasted wherever you are with general education courses, or foundational classes, you can still make games. Just volunteer your time responsibly, treat it like a "job" as much as you reasonably can. You can make games to solve the "what 2-3 years experience do you have in game…
Hi @Naoto, I might say it's working fine but you're missing the point of baking. I mean, when you are baking a high poly model on to a low poly model you are transferring surface detail to it. You have a good model you can subdivide/smooth, made of quads, ready to project but you still need the low poly version. Your low…
I second this. I had trouble with baking until I got Toolbag 3. It just makes it stupid simple. Fast iterations and live visual feedback means all the stuff that seemed really complex when you read about it becomes quite simple to understand. These days, trouble shooting a bad bake is not a big thing at all anymore,…
Sorry if this might be something very simple, but I'm interested how do people go on about creating something that is very big? To give more info I'm having a deep(around 2 km) valley with mountains( at least 4 kms) or huge chamber in mind (400 m * 800 m). When I try to make such objects (just block up, so literally planes…
for my level design class im making a casino, and in my casino i want an elevator. but being a realistic environment i dont want simple lift elevators. im learning scaleform right now to make custom ui buttons. however im stuck right now in kismet. i have three floors and three elevators. right now im trying to figure out…