Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember https://store.steampowered.com/app/980640/Empire_of_Ember/ . As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
I'm working in the game development business as a artist and have always found programing interesting, especially if I could combine my art skills with code and make a game of my own. So here goes, a artist learning to use Unity scripting to make my own game. I have built a simple prototype and will post development here…
Great thread :) Just wanted to pop in here and give you guys a friendly warning, if some of you might be considering taking meds: My sister suffers from manic depression and has been prescribed various meds over time, but one med was pure horror for her: duloxetine (usually called Cymbalta). There have been lawsuits etc.…
I am wondering if anyone can point me in the direction of a good script for Max which would allow me to select multiple alpha cards and "paint" or generate them to a target mesh. I use to have a .mel script which would basically spawn particle all across a target mesh and then instance geometry to those particles. It was…
So I've been doing a lot of hard surface rigging lately and was generally annoyed at the Component Editor and painting skin weights in general, so I'm working on a tool that speeds up the skin weighting process. I have a video this time! http://youtu.be/GbeXhTk1pEM This tool is mostly for hard surface stuff but it's got…
I've been having a problem with maya mirroring the weights on my model from one arm to the other. It just doesn't transfer. I tried some other mirroring tools but I cant get them to work. Is there anyway I can just copy the influence on each joint or vertex maybe and paste it over? Or maybe does anyone know of a good mel…