Dunno. It's looks pretty past gen to me ;p. At least compared to Dragon Age: Inquisition or Witcher 3. That being said, that trailer convinced me, that I'm not interested.
I'll definitely have a go at that one eventually. I'm thinking of packaging these together as a mod of Skyrim when they're done so the dragon shield would be perfect :P
I used DDO and PS to draw the texture of China. I used DDO for the base material surface, and then add the dragon pattern with PS. The reflection effect is adjusted on the roughness and the metal.
[ame] http://www.youtube.com/watch?v=dhFQveRQmH8[/ame] Here's the first bit of modeling of that timelapsed dragon head. This time 1:1 speed and me talking over it.
It's a nitpick, but I kinda wish the placeholder website wouldn't look so much like a splash page for a Dungeons & Dragons fan website from 1998. Very disconcerting..
@AdamDanby I think that anatomy looks great. Nothing wrong with it. Your head might be a smidge too large? At least compared to the reference image. I think the bulk of your issues are really with small details. For example, the belt. I know the problem seems like a really small issue, but just changing the slope/position…
They are better than my first concepts :) Weaver Courrier : Need opinions animations (Snake style or dragon?) and I will do hands and legs for him. Then I paint.