Holy crap! I just got Modo and it kicks ass modeling wise. It does the simple things 3dMax can't or should do. Why aren't the big game studios using this?
hiho how do i connect these 2 vertexes in the picture below? in 3dmax i'd have tired to get a face on it and connect them afterwards, but it dosent seem to function in maya=!? greetings scarpe
Hi, Can anybody recommend any good 3D modelling software that is fairly inexpensive (or even free?) Preferably something similar in style, modelling wise, to Maya or 3Dmax? Cheers.
nice tutorial, just finished watching all the videos so far. cant wait to see it in UDK. One thought I had was when you had to duplicate the hi poly in 3DsMax 8 times, couldn't you polygroup the outer tileable rocks in Zbrush, make them their own subtool then export that hi poly as well and just duplicate that around the…