Hey CG Amanra, I'll be totally honest and I think your thumbnails are way too vague to really give any sort of directional feedback, and I'm usually pretty good with reading scribbles. A couple of them I can see some things, but I think a liiiiiiiittle more clean up and maybe a 3 value composition breakup would help give…
@DataDay No, they r suggesting that because these gamming grannies have been gaming since 2002 for the most part that their number pre-dates the current social and mobile landscape. Also they r inferring that their data suggests their superior numbers do not necessarily have anything to do with social and mobile trends.…
If you like Dark Ambient, you might check out Robert Henke and Yagya. Robert Henke (of Monolake) - Layer 001 [ame] http://www.youtube.com/watch?v=bgR-RP0ZZDE[/ame] Hard to find his stuff as its so long (20+ minutes). If you have time, check out Studies for Thunder. http://www.monolake.de/concerts/studies_for_thunder.html…
Thanks Stoofnie. Having worked in Unity quite a bit over the last year, here are some more things I have gathered: Unity has never detected that something has come from Maya as was stated above for me, so I just manually set the import setting in Unity for every model originating in Maya to 100. Always do this rather than…
I will throw in another vote for Modo, but definitely try before you buy it's really different from Max. If you do go the Modo route and you want a way to do "easy Skeleton-Skin creation and setup, with full and fast control of vertex weights." Then you'd best go buy a copy of Messiah before it's too late, though I've…
Just a little feedback - Two of your pieces (Palace interior, and Arches) use the same tiling texture over everything. If i can pick up on this then you can be sure that an environment lead or art director will. Responsible re-use of assets is great, but it also needs to be subtle, and when it's used for both the floor,…
I find with lighting that I start with just a skylight while I'm building. Once I'm finished making everything I go into lighting detail mode in UDK and drop the skylight down to 0.02 or so (If its an exterior scene usually I just delete it and replace with a dominant directional). I then would put all my lights in where…
I've tried a new color combination , at first strong saturated colors seemed the most realistic choice :yellow as most ref pics. or red : see google search for 'Kirovets 700' .. My refs are the later 701-702 models , but for the color i initially wanted to use a strong red.. But looking at examples of very nice game models…
@ Kitty|Owl - It's technically correct in a PBR pipeline to make the albedo of a metal surface black since metals are 100% "specular" (that is, they have no subsurface interaction with incoming light). The goal of a metalness map is to make use of what would otherwise be wasted, empty black space in the albedo by allowing…
So I applied to 4 universities. I got one reply from a university I really want to go to, and I was asked to hand in 10 pieces of my work, 7 of which are really specific 2d requests. Sadly 2d isn't my strong point, so I would appreciated brutal critique when the time comes. :p Fixed up some more things. Anyways, this was…