Could you explain what you're trying to do? You're trying to read geometry objects from a file and creating curves from their vertices? Is it a requirement to use Python? I think MEL could be more simple (here's a guide on MEL and MaxScript).
Guys, I've been using Maya 2017 for a while and have always used a simple MEL script that moved my object to the origin, froze transform and then launch export selected so that I could export it to engine, but here at work I'm using Maya LT 2018 and for some reason export selected doesn't work. I can't find any…
hey was talking with a friend and he wanted to know a lot about cel shading or at least a lot more then i currently know. so im starting this thread for any knowledge anyone might have on cel shading for max and maya. one thing i do ask is that if u have a question make sure to say what app its in (max, maya) and same for…