@Ashervisalis On starting the
mentorship program I mainly wanted to improve my buildings and
foliage. You choose what you are wanting to focus on and the project
that you do with guidance from Ryan. I've quickly listed what I
learnt below – although keep in mind I wasn't a complete beginner
at some of this but Ryan helped…
Getting this party started at last, part two of my intro thread here. This is a somewhat random jumble of my work over the past several years. I've included a couple traditional media pieces in the album. Both the pen & ink and charcoal used photo reference; my illustration instructor Jim DeWildt used to say if you can…
Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
For one of the final college course units I've been tasked with creating a 3D environment, my limitations for this scene will be: No more than 30,000 tris Maximum of 4x 2048x2048px Texture sheets (can be broken down into several 1024s, 512s, etc) The model must be either of a real-life structure/place or at the very least…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
looks sweet man, esp. for school work! "modular building" looks fantastic On your hallway/research facility or whatever , you have scratches just flooding entire surface, this is a very fast way to get stuff to look worse/amateurish. I would say either localize them more to the edges of stuff OR if you're trying to get the…
Looking pretty good for a start. Too many right angles for haphazard construction. It looks like the large sections of dock, pier or cat walk in the first screenshot should be replaced with more shanties. The hills in the back and the shanties help frame the shot. I'm not really sure why you went with red tones instead of…
Right. So the reference isn't for any one specific item. I understand the principles of efficient UV use, but the reference is more for providing a visual example to other people. Good packing is easy to find, but getting examples of reuse is what is tripping me up. People are happy to reuse textures in modular environment…
Thanks will look into that. I'll try to research a bit on the world position for textures, as I heard it's the way to give modular environments variety. I still haven't touched the street, but I have illuminated some more buildings and some other changes were done like adding some store fronts :) Also I have an issue. I…
Finally for today, the modular building i did for the facades comp but didnt have the guts to post it I even did loads of sketchbook and notes and stuff (which has creeped in to my workflow since) with the intention of scanning but then chickened out. It was one of my earlier models/projects so its not as optimised as I'd…