Hey guys i just ran into a problem you guys might be able to solve. As you can see in the picture, some of the normals of the armor has been inverted. As far as i know in maya the normals are facing the right way and appear correct in render, but when imported to marmoset this happens. I wanted to create a duplicate of…
Sorry if I come across a little blunt, i am not one to sugar coat anything. I guess my main point is not that any one person is disposable in a pipeline, my point is that the video we are discussing is very pretty does its job very well, to hype you for the release of an upcoming game, to set the tone and style. So why…
its not clear to me what the problem is from the pictures, however if this is a game model i'd question the use of corrective blendshapes in the first place because I don't think you will easily be able to transfer it to your game engine. But more importantly, for bending of the elbow you should be able to accomplish it…
I'm looking for some general advice, and you seem like the people best-able to help. I'm fairly new to the UDK, but I do have experience with several other 3D engines, with Flash/Actionscript, and with OOP. One of the most difficult things about teaching myself the UDK toolset is that I don't really have a sense of the…
I got an update on the trim , i am working on texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its texel density across the uv area which is what i did but the…
I'm just looking for information really, I've already started to paint some tileable textures for a unity project of mine and decided that they may be ok to sell as a texture pack, so who's done it any tips? wheres the best place to sell from i was thinking the unity asset store, but ive seen other options like the…
So I've been following Isaac Oster's f360 tutorials, and I really like the software. I'm able to get complex geo done in minutes which would take me hours otherwise. But when I export my mesh as STL or OBJ via converting solid body to a mesh, it triangulates everything. These tris are stretched and cause artifacting in my…
hello. My name is Barnard and I am preparing to become a modeler in Korea. After searching for the answer, I arrived here. While modeling a Star Wars blaster, I encountered a problem with the scope mount. This is where the problem occurred. The cylinder shape is not sharp and distortion occurs near the protrusion. I racked…
it turned out to solve the problem! it was only necessary to invert the y axis and change the values in use as Thank you for your help! by the way, have you used the edgeToPSSelection script?
I understand what you mean. I'm a technical guy and solving issues is what I do. We have our shares of problems in VFX too. I'm developing a demo. My story only has 7 characters and we'll never see them all together at the same time, or very unlikely. I only need two for the demo. So I can afford more draw calls on my…