Hey dudes, im suffering from jitter and lag when i try to use my tablet in photoshop on Vista64, iv got a powerful machine so its not hardware. Iv disabled the tabletpc stuff as far as im aware. has anyone else experienced this and managed to solve it? Shit its so annoying and difficult to draw something like this...argh!
* Hey guys, each time I create a new material in UE4 (mac) the inputs are shown below are invisible and I can't do anything actually, I don't know if I pressed something by mistake, but this is really frustrating. I would really appreciate it if someone can help me to solve it up. Thanks.
how to solve this problem? never had this before. I created proper uv seams in Maya and exported object as obj in zbrush and when i use "Zplugin uv master " uv unwrap with "USE EXISTING UV SEAMS" it shows me this problem. what does it mean and how to fix it?
Hello people of Polycount, I'm having a little problem here.. See, I have 1024MB of Dedicated Video Memory, but Photoshop CC keeps giving me an error that I should have at least 512MB to work with 3D stuff :S This is really pissing me off any idea why I'm getting this and how can I solve it? Here:
With this little function i try to open several files after another and create a viewport screenshot. Unfortunately it just returns black images. Google didn't help me too much yet although i might have used not the right keywords. Do you have any idea how this can be solved?
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now everything does make sense, after your post answer, and bit searching trough polycount forum, I noticed there are several same problems even posted here. and mostly cause by high-low mesh topology. thanks for clearing me. thanks a lot, now my problems solved.
Well, I'm relieved, I changed the bit depth in Substance to 16 and it works like a charm. I thought that I did it before, but I guess I didn't. Now there are just minor issues, that I can luckily solve myself. Thank you man, you saved my day.
Thanks a lot for your reply. Sorry for my ignorance, but I didn't know about those "face weighted normals". I searched more information about this topic and I found this wonderful video: https://www.youtube.com/watch?v=G-K7WT9IIok That explains everything perfectly and how to solve the problem.
ah. k. hmm.. is ignore root translation set in the anim editor too? By replicating it with that setting it may be the cause. Is there any root bone motion in your animations (non matinee driven movement that is)? .. I seem to have a thing for problem solving and debugging. may try to replicate this later in a basic scene.