Subdivision sketch: throttle position sensor. This is a brief visual overview of an iterative block out process and streamlined subdivision modeling workflow. The write-up portion of the post also covers some questions to think about when it comes to workflow decisions and time. Simplified proportion block out. It all…
We are looking for more members to help us develop Aether. It's an MMOEXG. A new Genre in the gaming community. Here is the GDD:(Game Design Document) Aether The ideas behind an alternate reality Introduction Aether is a unique perspective depicting an alternate history on a planet where the four elements fight a…
Hello again Polycount, some time ago I made a website to teach about the basics of UV mapping, there is two pages of content about the basics and there is a third page where you can unwrap primtives in your browser with a scoring system. https://uv-game.com/ It also works on mobile but it depends on the capabilities of…
Toolbag v4.06 (4064) Win10 laptop Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.30 GHz Ram: 8.00 GB 64-bit operating system, x64-based processor Hi! Trying to paint opaque albedo over a toolbag material. Placing the paint layer under the material layer knox out the paint layer and when the material layer mode is multiply…
i don't use beta/experimental, use latest drivers for everything, i use geforce experience suggested drivers/config per game, and have had no system issues this year.
Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
Multiplayer impressions at level 37. - SMG's are terrible! People run and gun, no need for iron sights. - Low lag? Who knows... This insane utter shit UI choice to have 4 bars show you how good your connection is MUST go. I have full, four green bars... But that doesn't mean I have a good connection. Bring back ping or let…
Thank you alot dude, I would be glad to be suggested as tools makers with Valve, it will help me to maintain a real support and development for MESA. for the history note, I developed MESA to work with my own mod project powered by the source engine ( Jurassic-life ). It worked nicely with mesa 1.1 and mods before that sdk…
The primary differences between Toolbag and Iray are that Toolbag is a real-time renderer, more like a game engine where most of the rendering systems are optimized for speed rather than absolute quality. Iray on the other hand, is a traditional ray tracing rendering (like Vray, Arnold, etc). So when it comes to ray traced…