Welcome to the 2D Noob challenge! This thread is for those of you who wish to improve your skills in concepting / 2D in general. This is a once every 2 weeks (ish) challenge on the first of each month and on the 16th of each month. On the beginning of each new challenge I will post two entries, the most creative idea and…
As a Senior Backend Engineer at YAGER you will work on
The Cycle (www.thecycle.game), an awesome and exciting match-based FPS
with an international team of highly experienced and talented developers that
are passionate about their work. Responsibilities * Design, implement and maintain our online services * Support the…
Our team is looking for creative texture artists and riggers to assist in the development and promotion of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help bring this unique project to life. We have a…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
i'd be interested to see how others organize their texture and photo ref libraries. mine is in need of a more organized structure. my texture directory's current state: \Resource Library \\Texture Library \\\Texture Bakes \\\Texture Mess for now i'm thinking of organizing it like my music which is is an adopted system that…
Arkane Studios is seeking talented and highly experienced Environment Artists to join our team in Lyon, France to work on a unannounced AAA project. Responsibilities: Answering to the Lead Environment Artist and to the Art Director, you will take care of the: - Creation of textures and their integration in the game levels.…
Riot Games is seeking an experienced Visual Effects Artist for League of Legends. The VFX Artist will design, create and implement dynamic and dramatic in-game particle effects. The ideal candidate has a strong understanding of the creation of spectacular visual effects and should exhibit creativity, technical and artistic…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
@oXYnary "I use medium meshes to get detail that won't be as warped (even with skew) versus if I had gone straight to the in game version. That and have you handed in a mesh to be told it's too high in polycount? Using the object space is a shortcut to this." It seems like you're causing more problems for yourself here…
The Depiction Engine is a Free and Open Source asset that adds multiple features to Unity. * 64 Bit Transforms(Think solar system sized scenes) * Geo Coordinate Transforms * Procedural Planet Framework * Support for GIS data such as Elevation or OSMBuildings * Spherical Terrain * Javascript API for WebGL builds * Much more…