yay! :poly121: thank you! I have a couple more animations on my website which are presented in real time.. its what I do these days :P check it out! *plug* *plug*:poly142: yeah! right now I'm waiting for the animation to end until I allow the player to move again. theres about 10 or 15 frames where the character settles,…
There is tons of research that shows neither you nor the company you work for will gain anything by continuously working in excess of 40 hours a week. Most research seems to come to the conclusion that effects of overtime work will show signs of degrading work quality after only TWO weeks of continuous overtime. Assuming a…
Department: Visualisation Location: London / Remote Reports to: Realtime Supervisor Key Purpose of the Job: ● Working in collaboration with the 3D artists and Supervisors to develop tools and support the current previs / postvis / 3D pipeline ● Responsible for individual sprints on the pipeline roadmap ● Assisting…
Hey everyone! This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype. I’m posting some…
I've been using Max for 20 years, I customize quad menus, I added 60 shortcuts and i did some interface changes, believe me I model texture lighting and render very very fast. In a yesterday world, Clients will love you if you deliver renders as fast as I do. What matters is how you customize your software to work for…
Most probably my last post in this thread as my character course in school is over and we are moving on to other things next week. I wont say I'm done as I would like to come back to the character and do another texturing pass. Here is what I've got now and at this moment I will consider it final. Boy has this been a…
Department: 2D Location: Remote UK/GMT timezone Reports To: Head of 2D Start date: Ongoing between December 2021 & March 2022 Key Purpose of the Job: To seamlessly integrate all the layers or elements of a shot, including live-action and CGI. Senior Compositors work closely with Visual Effects and 2D Supervisors to…
Department: 2D Location: Remote UK/GMT timezone Reports To: Head of 2D Start date: Ongoing between December 2021 & March 2022 Key Purpose of the Job: To seamlessly integrate all the layers or elements of a shot, including live-action and CGI. Senior Compositors work closely with Visual Effects and 2D Supervisors to…
I posted this on Reddit but it got buried in posts about 6.86 and what Icefrog may or maybe not have Weibo'd so I'll post it here as I'd like some thoughts on the idea. Here is a suggestion to changing the workshop model completely. What if the workshop was changed to slightly echo the Kickstarter model. Instead of backing…
Hello everyone! I'm currently working on a female character with the tiny amount of free time that I have and I've run into a small issue that I'm hoping someone can help me solve. As I rotate the model I notice some very strange grooves and bumps in my characters breasts that I can't seem to smooth out with the normal…