Thanks for all the kind words! There is certainly still some work to be done here and there. As most have noticed, there is no ambient lighting yet at all. I just switched to deferred lighting and I guess the ambience got lost along the way. I will also add clouds soon and a few more screen space effects such as rain, fog…
My biggest issue with this sort of scheme is that, even if you've got good textures there, and they look cool in your preview renders, that doesn't mean they will easily fit into the art style/tech of any given game/engine. If you consider this, while your textures look finished, there is a very low likely hood that i…
I've had a note on my desk for a couple weeks now telling me to "POST A WALKTHROUGH" and now that I've tuned the lighting outside a bit so it doesn't feel like you're walking into the afterlife, I have made one! Here is the OWHQ Jan2018 Progress Walkthrough: https://www.youtube.com/watch?v=D8uwYfSW9tE Obviously, this is a…
And here is our Alpha! We are going to be focusing our efforts on the areas that the camera will show- the pirate ship will no longer be able to be accessed because it would take too much time to create an explorable area, but it will still visually be there for the plot! -The plot is a group pirates have invaded a knocker…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
He think it's pretty clear. He's not criticizing the art direction, the art execution nor the art creativity AT ALL but the game design's and concept choices. Every reviews praised the high quality visuals for Unity and we all know you guys outdid yourselves as some people on some forums even called it : The first real…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…
POSITION HAS BEEN FILLED. We need a dedicated animator who can animate for our game. We have several weapons which must be animated for a set of FPS male / female arms. The exported animations will require the blendshapes included to be present. We also have a camera bone that must be animated as well. Most of the entities…
Well, that’s how the rank system works. You hit the 910 Greentooth-likes threshold for the next rank. At 1050 you’ll become Veteran Polycounter. So keep doing good things my friend!
Hi all! This site was recommended to me a few weeks ago, only just got around to distilling my thoughts into a question, I hope someone can help. Over the last couple of years I have been making models to go into a Star Wars Galaxies Emu server. simple things, I used to use Tinkercad, pushing that through Blender and such.…