We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in 2046, where nations were forced to merge and society is dominated by corporations controlling…
This is round 2 of volunteer recruitment. Our project has been afloat for a couple of months now and we have been holding together nicely. We have been doing pre-production and early art development. We are nearing a point when we will need animators in particular. We aren't very elitist, we really are here to learn the…
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
There was some activity with SDF at blender devtalk: https://devtalk.blender.org/t/sdf-functions/11055 and the "actual" development discusion is here: https://blenderartists.org/t/sdfs-system-for-blender/1524372 And there is an interesting thread about some (general) SDF tools and(/but also) blender SDF addons on:…
D5000/D5100 is a bad choice anyway, the camera does not have a focus motor and many(about 75%) of Nikon's AF lens lineup will not auto focus on these cameras. So unless you want to stick with the newest and most expensive Nikon lenses, you'll be extremely restricted. A D90 will work with all Nikon AF lenses though. There…
I wouldn't say there is a specific NA style so to speak. I mean there are companies in North America that do realism more than stylized/hand painted work. But there are a good number of studios that do anime style as well. The main question is, do you enjoy working in the realistic style? Since regardless of the education…
"Known issues: I know my character isn't great, say, her arms are too thin. Whether I can fix it is down to my ability." No. It lies down to you measuring the diameter of a good reference model, and thickening yours appropriately. You can do that. Forget the myth of the artist feeling/improvising things. Observation lies…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
What is Time Lost? Timelost is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Slo mo is a pretty specific edge case but that falls under the "...as long as you don't interpolate between those values." part that can be a headache, lol. Most engines have interpolation settings, Unreal has them on anims, montages, blendspaces and I think on aim offsets. If interpolation is set to 0 the clips just play…