There's been some pretty unsubstantiated rumors about the Starcraft II beta being released over the past couple days but now that Blizzard's fired off Beta system requirements you can't help but think this sucker might be out some time soon along with the new battle.net system, maybe about the time of the Polycount…
@chrisradsby, thanks for the encouragement. Hopefully I will have this done by the end of the week. @SeanEG, yah it definitely looks unique, in a good way. It looks like something that could be in Crysis to me. NITRO Rail module sytem WIP reference It seems there are a couple different versions of this rail system, the one…
a bit of pre Christmas "fluff" custom toolbar/palette window more in keeping with general look of the interface (it uses the user settings for bg, hilite and shadows etc) as the default system can look a little clashing :) I also "stole" photoshop transparent during drag and beveled corners :) and in a dark theme....…
This is actually with blender. Also i wasn't worried about my system, just seeing if this was a smart idea to do or making more work for myself that isn't necessary. Also didn't think on that function for substance painter. Just trying to understand better pipeline thinking and all
Source- MAPSystems checkout my new product 3d design Image source -MAP Systems Source - MAPSystems Image source - MAP Systems Furniture 3D Design - MAP Systems Image Source- MAP Systems
The whole 'parallel' blendshapes in the blendshape editor is weird and strange. I didnt understand it in the first post. Its as if your teacher is having you do this so you can use the BSeditor as a control system GUI and so you can stay organized in it. This is the _wrong_ approach. You never ever see this workflow…
So its working fine with the stress test but not in LoL? Have you tested other games? Could be simply a nvidia driver issue. You could also underclock the gpu and its memory to see if it helps. I had a nvidia card in a laptop that would crash , and it turned out to be a known bug. The way to solve it was slightly under OR…
I don't know about topogun settings, but the wacom driver for some operational systems has a minimum pressure setting. The pen click isn't considered valid until you apply that amount of pressure, and if set too high that's quite noticeable in some tools. It's worth taking a look.
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…