I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
I think this is a great BASE for a cool little environment piece to come out of, but currently you have NOOO set dressing what so ever... so right now this is boring and really... we've seen stuff like this before. You have a great canvas to start adding some characteristics to this piece... like foliage popping out of the…
Hello all! Today happens to be exactly 2 years since Joker was first released in 2019. Absolutely loved the film so I decided to do a scene of the iconic stairs. Here's my fan art for Joker that I originally did 2 years ago but revisited it to redo the lighting, camera and post fx, rework on the textures, modelling etc.…
I'm finding it hard to stay focused and motivated, retopology is a real focus killer for me, I was wondering how fellow polycounters got along with avoiding burning-out and just getting plain sick of it.
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Hi guys, here is my first fully done work of my first year in a Video Games School in Belgium. Feel free to criticize or advise for the next one :D More infos and pics : https://www.artstation.com/artwork/fn-scar-l-std
This first post here, is a 'brainstorm' attempt at using the 'plot based' design and started to quickly scrap together an actual design using parts of the designs I was brainstorming. While the final design from this process was become a mess, so much so that I stopped very early on, many of the individual components were…
HELOOO GUYS, I have started a new character, my fav from star wars: ANAKIN SKYWALKER. So You should expect constant updates on this project as I am working on this pretty much everyday ;) ALSO, I'll be sharing some tips from what I learn through this project :D , so stay tuned! So this is just a recent update I did on the…
Hi everyone! My name is Sasha. I am a writer and composer, and I’m looking to connect with visual artists who are passionate about storytelling to start a collaborative "passion project." About me: I specialize in world-building, scriptwriting, and music composition. I’m not just looking for "someone to draw my idea". I'm…
Start by studying the anatomy of a deer skeleton: Notice the angle of the scapula and humerus. This is what lifts the forelimbs up. Remember that deer and other hoofed animals walk on their toes, so their joints are higher than you'd expect. There is still a slight forward bend in their ankle too. So if I were to setup the…