Hello, first post here, having a bit of trouble in Zbrush 4. I've sculpted a terrain plane for a game mockup, polypainted it, and now for the life of me cannot get the thing to give me a texture map of my polypaint. I've given it Adaptive UV's at 2k resolution under the UV Map options. When I go to the "Texture map"…
Something that has been in the back of my mind. When animating, I could easily spend 2-3 days planning, shooting reference, drawing over poses and breaking it down. Then I easily spend a few days getting all of my main poses in. Granted, these shots can range from 5-15 secs. And then I hear people say that animations can…
Hi, I've tried with VInterpTo and FInterpTo and the result is the same as Move() function or maybe even worse. I've captured a video clip [ame] http://www.youtube.com/watch?v=4k8mtRXVAJo[/ame] . This is the source code I'm using: Because VInterpTo and FInterpTo are with ease I've made it with FInterpConstantTo local vector…
Greetings, i apologise if i posted in the wrong area.. i've recently started modding and creating things in blender / 3ds max.. i've got most of all that down in out.. but my issue is with Compiling.. i use GUIstudiomdl to compile my SMD files but.. it gives me a few errors i've been unable to fix.. i've restarted steam…
Hello, Polycount members. I'm new on this forum, hope I posted on the rights sub. I'm having a hard time capturing features and anatomical characteristics of a head (don't have any artistic background) . I'm building a Rammstein group member, Paul Landers. If smb could give me pointers and perspective on what to change,…
Thanks, i hardly use the layers but now you stating that sounds like a layering issue, i ran into the "hard lock out" of only max 7 subdivisions on a subtool last night. I was going to say i got nearly 100 subtools and it isn't giving me this issue, luckily i found this thread in-case it isn't a layer issue and i can sort…
I've had nothing but trouble with cannonfodder, Crowbar is a much more stable application. The way I did it was to rip the .mdl with crowbar then load the .smd animation files into 3dsMax. Select all the bones and controllers and then Save out the animations as XML motion files. You have to do this one by one. After this I…
Cool stuff. The walk still needs some work, particularly from the waist up. The shot at 43 secs has some sliding in the feet. Get rid of the last shot, I have no idea what's going on here. If you're trying to show different facial expressions, go for a clearer face, like a human. The pistol reload feels weird. He's…
Here is what I would do for this specific model. First you are wasting TONS of UV space. the model should be mirrored so you are only making and unwrapping half of the model, so address this first. It is simple enough that a cage should not be required in xNormal. First either make it so the blade an hilt are separate, or…
re zbrush in a production pipeline, hmm naughty dog seem to manage fine:) pixologic are pretty cool i think , free updates for all. I am not a total fanboy, just think some of the criticism here is a bit much really. lots of easy workarounds for problems in zbrush onionhead_o re flipping the mesh which has sub d levels,…