So here's the 411 on me and what's going on: I graduated last year with a BFA in Computer Animation. I was trained in Lightwave 3D, and I've spent maybe the last 4 months or more teaching myself to use 3DS Max. I made that decision because I want to get into the gaming industry as a prop/environment artist and the…
Hey guys, Here is something I have been working on in UDK, I posted last week in the WAYWO thread. I have been working on it for the past 4 or so weekends. Originally I was going to do a very similar scene which I posted here, but in starting it I got distracted / scared and instead went on to do this. It is based on a…
Sorry about asking such a vauge question. I'm having trouble with the Render to Texture stuff. I don't know if its my ignorance on the subject or if I'm doing something wrong, but it's not coming out right. I'm mostly interested in the LightMap so I can import the mesh into UnrealEd (Realtime2/UT2k3...hopefully 2k4 soon…
____________________________________________________________________________________________ PLANNING The intention of making this scene was to practice visual storytelling and practice static lighting in Unreal. I had little to no intention of making it very dynamic or interactive, however I would want it playable at a…
Fixing the seam is actually not that complicated. I proceed as follows : * Usually when I'm done processing my texture in Agisoft, I don't have an area with a perfect square that I can just bake. To get around this I just draw a low-poly surface (usually in 3D Coat) This surface doesn't have to be a square at alll, it's…
Nedwork, Thanks a whole lot for your crit! I appreciate it! Are you doing Undead Labs work over at the Seattle campus or at the Bellevue one? Anyway, the original farmhouse was done about two years ago in a Jason Stokes class when he was still teaching at Seattle Central. In that class, the maps were HEAVILY folded over…
About the game: No Bull Intentions has a vacancy for a character artist who is skilled in cartoon/anime style 3D environments for a 6-12 month contract. The game is a JRPG/adventure and the art style and perspective we're shooting for is similar to "I Am Setsuna". Below is a screen from "I am Setsuna" as an example of the…
Hi! Not sure what I'm looking at with the atlas you shared, but it isn't fit for tiling by scaling the UV coordinates. I would use multiple (smaller sized) textures and scale the UV0 coordinates in the material to achieve the desired texel density (well, or you scale the UVs directly in your modeling app). You could use ID…