Hey, I'm currently trying to switch over to Blender (2.8) for all future personal/freelance work. I've hit a bit block though. The UV tools seem....pretty inadequate for Environment art. UVing modular assets and getting everything precise and on the grid seems very difficult. What are others experiences with…
Man I don't know what it is but those corner shadows/ highlights are definitely a light map issue. I ran into the same thing before I knew how to properly use modular assets and there are three things that could create that issue. 1) Vertex lighting on modular assets. 2) The walls are a single sided plane so by being…
keep in mind with unreals auto generate lightmap uvs, its not actually doing an unwrap, its taking the UVs from channel 1 and repacking them at a consistent texel density. so if you have stitched/overlapping stuff going on in channel 1 it will carry over to your lightmap and you will get that overlap error. you can do a…
Hi, i would recommend checking out 3DMotive Modular dvd it will give you better idea on this sort of stuff. However there are 2 things you need to keep in mind when making buildings or anything that humans can explore, 1. Will you explore it from inside? 2. Will it be just there far away? you can see but you wont go…
Okay so here is the project I will be working on for the next couple of months trying to get into the whole pipeline of Environment Art. So any feedback is heavily appreciated. All those tips and tricks ;) I decided to approach it with the guidance of Jacob Norris' guide on Modularity ( CLICK ) This is what I got after 2…
Assuming this is a circular hallway of some sort.. I'd start with a cylinder and take one segment of it as modular piece.. that you can simply repeat by keeping the pivot in the center of the original cylinder and rotating it by x degrees depending on the amount of segments. If you can't fix it and want a perfect cylinder…
this is looking awesome, i havent had time to get my hands dirty with foliage before but i can imagine it being a head peck! something i must do this summer! as for the modular environment (im guessing its modular :P) ive started research into that too, if i can make anything near this in my first attempt id be really…
I'm having some problems with making the Trimsheet work with my models. I tried reading through the wiki and a lot of other threads and videos but haven't been able to figure it out :( I have this model, it's a modular bar counter. Now I've made a quick trim sheet Some problems i'm having, and they are probably easy to fix…
Hi all, I'm making a handful of modular interior tunnel pieces to drop into unity to create a procedural level creation system using the modular pieces. But it's been a while since I've done environment assets and I just wanted to ask, whats the best way to unwrap and texture this: Should everything be unwrapped onto one…
Hi, can somebody point me to a tutorial with creating assets in Maya and importing them to unity? I'm reading where I can but I'm still not sure how do I export UVed meshes to unity the proper way. Basically I have a level in Maya which is build using many modular pieces. How do I export that to unity? Do I export mesh by…