(apologies if this belongs in 2d/3d discussion, but everything in there seems techincal-related and this is more to do with film theory. I hope it fits better here?) Hi, I'm continuing research on my dissertation topic of mise-en-scene in 3d animation, but I've run into some difficulty. I'm hoping maybe someone here might…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Let me preface this by saying your work is really good, and also that I've only been studying 3d art for around 5 months. Hopefully I can answer your questions though. I apologize in advance for any bad grammar and misspellings or if I misunderstood one of your questions, its quite later over here (as I'm typing this). 1.…
I found a Video where 3D Artists created a 3D Visualization and im wondering how they did that it seems they created a Video Footage and added 3D Objects into the Video (Houses, Trees etc.) Can anybody explain me how this works?…
I have 3ds max 2017. i wanted to bake high poly into low poly, so i exported both as .obj (xnornal plugin does not work in 3ds max 2017). After baking I came back to 3ds max to apply normal map to material (normal bump). The problem is that map from xnormal doesnt work correctly in 3ds max (both viewport and renderer). It…
I am a programmer by day and a 3d modeling enthusiast by night. However, I have always felt that I don't really have an artist's eye. I've always felt that what I see on polycount far surpasses anything that I will ever be capable of doing. I still enjoy modeling, but that feeling of inadequacy is always looming over me.…
First is nike second is athena i want to them made in the image of a a african amarican woman. terms of half payment now and rest when completed. let me know the cost and thank ya
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for someone who can maintain our current art style in their own art…
Your main task will be to create 3D models for our next big title. Your everyday work will include: creating and modifying 3D models, working directly with the Art Director, with direction of your work being detailed by the Art Guide, creating 3D models according to defined technical requirements and ensuring the quality…