I've gone through several systems for keeping files organised and my pc happy, but none have been as satisfying. I'm curious as to how you keep things clean, I mean pc/laptop and project wise. What I'm thinking of, and kind of have now: Making a windows partition with programs and make an image, if it gets screwed I will…
Hello polycounters. I posted this tread Portfolio Feedback 2 years ago, in Nov 2016. Right after that I found my first gamedev job in this company: Eagle Dynamics. They make hardcore flying simulator "DCS". This is how latest jet model looks like: DCS: F-14 . As you can see this jet model looks really really good. But it…
Hey guys. I just bought a new computer and I tried out some of the newer games, and i got very surprised about how they perform on a 2k $ computer... its an i7 6700 with 2x gtx 970 a 32gb ram First example was gta 5. I can easily set the graphics so use more than 4 gb video memory, and to get like 25-40 fps. Another…
Hey guys, very long time no see. I've recovered from a pretty bad case of RSI and recently started learning maya. So far I'm liking it, not better or worse than max, but rigging-wise it's hard getting used to. I've already found out most of these differences are mainly because the terminology is different in maya than it…
What Gonzo said. don't worry about components. They're outdated in 6 - 10 months anyway and obsolete in 3 - 4 years. Save cash and put it in SDD, monitor, and a good intuos + kbd + mouse combo. And yes, the monitor outlasts everything - still working with my 5 year old 30" screen and loving it! As system I picked a stock…
Hello, I have begun a new game project and before I go too far with it I want to test things out in Unreal. There is one third party tool I use in Unity that I believe I would need a counterpart to in Unreal. Vegetation Studio is is a robust tool that lets you define biomes, where they go, what spawns in them,…
Upcoming LIVE June 9, PDT 9am starting. Suitable for those involved in visual effects (3dsMax-based but Maya artist welcome to attend and check how data channels can be imported). Goran Pavles talks about 'BIG Scale thinkingParticles Destruction Techniques using Cage Systems' (free) LIVE Webinar by Novedge Expert Series.…
So far I've figured out how to set up a series of tank track objects running along a spline representing the path of tracks on my tank model. The positioning of the tracks at each point, however, is often completely incorrect as to what it should look like in real life. The problems naturally occur around sharp bends in…
**PLEASE READ BEFORE SEND E-MAIL TO US** We 're small indie game want to make a RPG Fantasy Game [BXG] [GXB] It will be
quite big so we Looking for Programmer 1 like JRPG game ( Rune rune factory / zelda series / Atelier series ) 2 experience and creativity idea for make crafting system 3 have a portfolio of Programmer 4…
I am producer on an AR project - we are developing a story-led highly informational mobile experience. We’re looking for someone to bring some visual flair to our mobile and web app using Unity3D Particle System and VFX Graph throughout the experience, including: * menu animations * 2D UI transition effects * 2D/3D…