Hello, I have begun a new game project and before I go too far with it I want to test things out in Unreal.
There is one third party tool I use in Unity that I believe I would need a counterpart to in Unreal. Vegetation Studio is is a robust tool that lets you define biomes, where they go, what spawns in them, automatically creates billboards and batches things for better performance. Also gives you lots of non-destructive global control over your vegetation and terrain textures.
In short it's an open world nature spawning system.
So, there's got to be something like this in Unreal? I am searching all the tag words I'd expect but not finding anything on the market place.
Any help is appreciated.