HI, i'm a 3D artist starting to learn UE. I imported my low-poly mesh into unreal and also imported baked normal map for it (directx format). With normal map applied to the model on some details there is a shift in place of UV seams, other details have obvious distortions, and these artifacts appear only in UE, in other…
One thing I'd also look at, how you mocap. Despite some interesting technology now, some of which can look good and suck you into thinking that's mocap is easy now. But is it right for you and taking everything into consideration, will it deliver what you actually want. In many ways, it could actually be cheaper and easier…
And, i am here again :) Carefull - long post here. Did a lot of research. Searched all possible options via google - seems like no one models mid-poly cars these days :D What i am trying to achieve: nice smoothed mid poly car model with proper reflectons and without normal map on its body. Stuff that we can see in every…
You may want to consider not storing metadata in file names at all. Instead use GUIDs and associate those to a database containing all your metadata. As you’ve found, trying to store data in filenames will inevitably get unwieldy at scale. So don’t. This solves your UX problem since you’re not letting users rename things…