You can read more here about how IOR fits into the whole shading system: https://www.adobe.com/learn/substance-3d-designer/web/the-pbr-guide-part-1 However this doc isn't really written with artists in mind, unless they're already pretty technically-inclined. It's written more for graphics engineers. But you should still…
Looking into building a new system. I would like to know how efficiently Designer multi-threads on the CPU. For instance, can Designer take full use of a 16-core system, or would an 8-core system with faster per-core speed perform better?
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Some of this stuff is way over my head but this looks pretty cool. http://theorangeduck.com/media/uploads/other_stuff/phasefunction.pdf We present a real-time character control mechanism using a novel neural network architecture called a Phase-Functioned Neural Network. In this network structure, the weights are computed…
Just saw this over on HardOCP and thought I would post it along. here is the dish from Adobe's site: [ QUOTE ] Overview: Adobe has been made aware that the file and folder permissions for Photoshop CS2, Illustrator CS2, and Adobe Help Center can permit non-privileged users to change key program files. This condition…
I'm looking for a mid-senior level Unity developer with strong c# programming and shader skills to help bring a VR project together over the next couple of months. The main tasks will require the following: - construct a shader or other system to generate animated, 3D fractal forms from mesh elements. Creative input is…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Coding Change Log - Alpha 0.5.5.1419 - Added base class for a single character save on a server. - Added character leveling data table. Used to store leveling of player and future modding. - Integrated the leveling data table into the existing character leveling system. - Modified data table with initial 25 levels and…
Yes, there's no official mod kit yet. But that hasn't stopped determined people from modding anyway. :) I learned from this specific tutorial: http://www.nexusmods.com/fallout4/mods/7957/? Basically you can create your meshes in 3dsMax, and export with the experimental Netimmerse plugin, and then with some Nifskope…
I have read up on it. I know exactly what it is. My original statement still stands, you only misunderstood me. The point of my statement was to assert the opinion that I think the game industry will continue to develop engines around the use of polygons NOT point-cloud systems. If they want to be taken seriously by any…