hi, im new here in polycount. i have the same problem as you guys where the shortcuts were pretty messed up, i solve mine when i was tweaking with the hotkeys, the "bug" seems to stem with the installation of zbrush into another folder or disk drive. i have installed mine in D: and this makes zbrush create a subfolder in a…
They released a new video for the warrior class a few days ago which can be seen on the new class page here - http://www.wildstar-online.com/en/the-game/classes/warrior.php On top of that the videos disclaimer is actually a puzzle which was solved recently (had some fun taking part in the irc discussion last night). The…
We're not talking about entitlement or rights. This is a discussion on how to stop piracy, right? It's not if piracy is right or wrong, we all know it's not right. So what I've been trying to do is not justify the acts, but explain them. To stop something you need to understand it. When we understand it, and see the…
I recall solving a similar problem in another game engine by storing the position of the moving object in the beginning of the tick, then performing movement of everything, then tracing from its original position to its moved position in the late tick before next frame, and adjusting its position/processing collision…
As noted many times, there are upsides and there are downsides, many a countless travels down this road has revealed these downsides and there just isn't any optimal way to solve it. Eucledian has not invented an optimal way to solve these issues, they've worked on what they already have, and countless times sidestepping…
I tried baking a cut detail from a high poly source onto the low poly and around the corner of the object I got this stair-stepping effect when I tried to fix the skewing through Toolbags Skew feature. This is the geometry: Now I am thinking that the vertical edges are messing up the vertex normals? I managed to solve most…
Hi there fellow polycounters. Can you please help me solving an issue I found while poly modeling what will be an air intake for a jet turbine. I modeled this and duplicated some cubes hoping to get something similar to this: I have this: I tought a boolean operation would eliminate the marked parts and solve this but it…
Hi there! This is my first post here in the polycount forum but I've been following and going through this site for quite a long time now :) Anyway, I'm running into a Normal Map problem. The normals are all facing the proper direction but somehow I'm getting this weird problem whenever I set the normal to tangent space…
holes? you can also mask the hole areas and put a completely black material on it, i use the claybuild brush and MRGB option and click the fill color option to do this, should solve it, also looks like holes to me if they are not just my 1st thought.
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…