Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
New Naval Raiders. I call this skin "Starless Aeon". Need to open Proplexity. Gotta consult the shoggoth if there are harpoon mechanics in rulebook. Having a hit test on armored units and make them move towards you each turn. Would be neat, but probably broken af.
My name is Kevin Obasoyin. I am a 3D Animator who is looking to break into the game industry. In addition to animation, I have been learning rigging to broaden my skill set and increase my opportunities within the industry. I would greatly appreciate any feedback on my demo reel, including areas I can improve, skills I…
Hi! Your work looks really good, I especially like the Hilda project, it reminds me of an unpixellated version of something I would see in A Short Hike. The advice I got when I was applying for jobs and curating a portfolio was to pick 3 or 4 of your best projects and cut everything else, then after you have more good…
It would help to hide the armature, so we could see the model better. It would also help to show a shaded wireframe. Did you create this model, or did you download it from somewhere? I ask because the rig complexity indicates a decent amount of experience, yet you seem to be asking a more beginner-level question. This info…
@Eric Chadwick Thank you so much Eric! For the grip I use tattoo grip tape and just roll it around until I find a shape that feels comfortable. I think the thin brushes handles is making me grip very thightly and since I'm having a lot of issue with my thumb join I am trying to prevent it as much as possible. The bigger…
Yeah its a long road! Been fixing the low and high poly. First time using a kit and the parts are genius. You can use the components with or without subD. That means floating and duplicate geometry' which bakes like crap :) . But with thr help of god and a good long stick we got it all fixed up. Final bakes (just norm and…
Had a look at Hair and Fur: The guides (Display Guides in the Display rollout) are hard coded to 15 segments, but if you scale all of them down enough right at the start and choose the tips as selection method, you can manipulate them reasonably well. "Stand" would be similar to a gradual reset/revert, "Clump" to pinch.…
Why do we have to "normalize" our normal maps? Here's an example that hopefully helps illustrate it! Notice how the lighting is messed up in the edited normal map. You can't see the windows anymore on the dome and donut, and even the flat background is reflecting the wrong colors. This came up in my last post; I shared…