HI, i'm a 3D artist starting to learn UE. I imported my low-poly mesh into unreal and also imported baked normal map for it (directx format). With normal map applied to the model on some details there is a shift in place of UV seams, other details have obvious distortions, and these artifacts appear only in UE, in other…
Anyone experience this error; and know how to solve ?Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // There is a thread on this forum to which I found related to this problem, the solution is vague.
same problem - the resulting normals will be in the space defined by the mesh uvs/tangents- not the space defined by the unique normal map. pior is right - a more sensitively constructed low poly will solve this.