it still doesnt play a key role for gameplay, just like you could "downscale" many games technically and they would still work. the thing that would worry me about physics as gameplay feature is, that AI would have a extremely tough time using it. We humans are just so trained in basic laws of physics, while we are not all…
Hi guys, I've been trying to get help on unity's forums with an issue where my files being exported via FBX from Maya are coming in black on the hands. But because they're unity's forums, of course I haven't received any help. - The issue is present in unity AND marmoset toolbag, it is not specific to unity - The normals…
Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…
Hi everybody. I'm working on a gargoyle animated character for the game design course I'm following and I've stumbled on a problem with IK chains for the legs. [WARNING: this is my very first attempt at rigging and animation, vague directions won't help, please provide detailed solutions.] The green line includes hip, knee…
Well done so far. I haven't read what others posted so forgive me if I repeat. The last image in the thread, the back of the sculpt is ballooned out, there is no rib cage. It's the stuff you don't see in the ref pic so I reckon you don't know. Anatomy will solve these mistakes so get to know it. Your back bulges to the top…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Hi. I need help to solve this problem. I'll be quick. I have these low and high poly models: But this is the result of my baking: As you can see, there are horrible cuts on the edges. These are the details of the process: 1. The low and high poly model are exported in the same position. 2. I have added the suffixes _low…
I went indie two and a half years ago, and these days you don't specifically have to be making games to carve out some success, as apps now cover a wide range of interactivity and entertainment. My business model is bootstrapped by freelance work. My titles are built using my graphics / design / marketing skills then I…
Hi, I'm hoping somebody can help me solve this issue I'm having in Maya 2016. I have a rigged character that has corrective blend shapes driven by the joints. I'm exporting to UE4 and everything exports just fine; the meshes, animation, and blend shapes but the actual deformations from the blend shapes don't. I can see the…
Hello everybody, I have a game character with a mapping dilemma here. My face area for the character just gets a few texels from the texture. The texture wouldn't be a this big problem, but the normalmap has also just a few pixels there then. And this doesn't make me a happy bunny. It is not the first time that i have not…