That ultimately is down to you and your preference on games. Both the DS and the PSP have a nice sized library of great games, go on ign.com or something and look at the library of games and which ones interest you more, then buy whichever system has the most games that look interesting to you. I would recommend both…
We're currently in need of a cloth artist/TD who has experience with Unity cloth systems for some titles we're working on. Your main role will be supporting the lead TD/Rigger with cloth systems. There's on going work for the right person. You must have a working understanding of mobile platforms as well. Please contact me…
Hi, I am trying to add poly hair onto this model, I already have a quick particle hair system set up. I was wondering if there was a way to have the strands of the particle hair system control the placement and orientation of poly hair "clumps" Is there any way of doing this or is there a better way of doing poly hair in…
Irrational games are supposed to be releasing a trailer for their new game today on www.whatisicarus.com http://irrationalgames.com/insider/announcement-message-from-ken-levine/ Theres alot of speculation its System Shock 3, which i very much doubt, but looking forward to whatever it is anyways. Loved the first Bioshock,…
hi all.. I'm curious to see if anyone who uses unity has a localization system in place? I'm actually hoping to make my next project contain 0 text whatsoever, but managing input is still an issue. does anyone know what happens when someone tries to use the input manager on foreign language systems, especially with…
I'm trying to set a timer so that when it reaches the end it triggers a particle system. I can achieve this with a Matinee for the system, but I was wondering if there was a way to do this using the "Timer" variable. I've tried setting up the timer but obviously I'm either doing something wrong, or maybe the "Timer"…
I'm having a bit of trouble wrapping my head around your method from descriptions alone. Are you generating three mesh to curve outputs, sampling and blending them then offsetting points around? I'm asking because I'm doing something similar to generate hair cards, blending different curves for root, body of the card and…
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Cubic Space was established in 2012 and has branches in China, England, and other places. At present, with a total of more than 600 employees, we are a national high-tech enterprise dedicated to game art outsourcing and game package services. We have the ability to undertake the whole case of each link, and our team serves…
if you watch the second video...im not sure but he seams to be saying that they are going to avoid making aa third party hardware to begin with and use an over the shelf system...Wii (U) ? then later when the system is proven bring out hardware anyone remeber this...was cool [ame="…