Hey Hito, this is a really cool idea. I like the tension of the guy not seeing the monster at first, and how the final action happens just of screen. I think your arm and leg movements are pretty good too. If you were to change them, I'd make them a bit more wild to contrast the smooth motions of the monster. 2 things I'd…
haha cool. i just started gathering references a couple days ago to make this. :D here's how im gonna be going about it. i have a general "front" ref of the wall that i can use as a base to sculpt the ice/stone (whatever it is.. link at the bottom). making a tileable texture from that sculpt, ill then build off of it in a…
Most Artists like Stubbles said question themselves. It's hard putting yourself and your work out there and getting NO back all the time. Just keep at it and keep your head up. Send out your stuff to places. Make portfolio art that is 1. Awesome and 2. Something you enjoy. Your art will look better if you enjoy making it…
Hello everyone. I'm doing some cleanup on my computer. To say that reference folder is completely trashed and devoid of any order would be an understatement. I understand that a lot of artist save inspirational images to your hard drive as well. How do you guys like to keep your own library organized? For example, a friend…
metalness is a grayscale map. That means black and white. Black is not metal, white is completely metal. Many types of textures use grayscale values like this. A lot of times, you can refer to a black/white map as a mask. Because you are masking off parts, and exposing others. You could make a black/white map for your…
One thing you could do is block out your base character using polyspheres as different subtools, getting each shape into place and general proportion and then Dynamush them together into a single shape once you're happy with it for finer detailing. I've found the method to be super helpful for a couple of big reasons. - It…
I was curious as to what brushes some of you guys use when making head textures. I've gone over some of the video tutorials, and just can't seem to get the stroke the person in the video is getting. If your not using default brushes, would you mind posting the links to the brushsets you use? Thanks guys, its much…
how do you know that isn't what Bobo did? Perhaps becasue YOU are mr. fancypantsshaderman and you can spot fancy specular and raytraced reflection when you see it???
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
You don't have to use any tools you don't want to. But if there are tools out there that make life easier, make doing your job quicker, and you have access to them at no extra cost, it seems odd not to employ them. It's not like you have to use dynamesh on every sculpt, or try to find ways to use it beyond what it's meant…