It looks great. The only thing that's bugging me is that the alignment of the stone blocks in the arch is straight, not curved like I'd expect it to be. Maybe add a few more things to break up the texture tiling too, especially on the road and lower part of the tower.
Some older polycounters might remember I was keen on unionizing back in the early 2000s in games. I still am, but remember the frustration at how little interest their was among other game devs. I've switched careers and now am a member of an active union and wanted to share my experience, now that I've seen a renewed…
It's not easy, I agree. The best time to look for a job is while you still have one, so if you're not in a good position to leave, work toward getting there. It comes down to what type of co-worker the person wants to be. That guy: people roll their eyes and look for the nearest out when caught in conversation. The…
Update#5 I have completed the retopology and UV mapping for the clothing. Although this is a game asset, I want to ensure it has a high level of detail for close-up shots. Therefore, I decided to maintain slightly denser geometry and increase the texel density to about 25 px/cm. I am currently deliberating between two…
https://magazine.substance3d.com/gears-5-leveraging-the-power-of-the-substance-toolset-with-the-coalition/ Gears 5: Leveraging the Power of the Substance Toolset with The Coalition
if only the internet was about for home publishing ideas when the first batch of water powered cars were invented then anahilated by the powers that be.
Just going on specs alone here the Sager laptop will be faster than the other two machines by quite a substantial margin, but It might have some combability issues with one of your softwares. Altough this is more of a rare thing now a days. I've been using similar highend/highspec laptops both at work and home as a…