Hello Polycounters! In addition to the news about project Giana, here is a more detailed explanation of the work and problems we had with the morphing in our game. Hope you enjoy! :) Breaking the Morph, or How We Made Things Work Again Its so much easier to break things than to make them work like they should... This was…
Environment art is probably somewhat more in demand but doesn't mean it's easier. Character art is one of the most difficult roles to get into, highly competitive and requires a wide array of knowledge, especially anatomy. Based on your current portfolio, I don't think character artist is a viable path. But at the end of…
I just wrapped up my final post for the artstation fuedal japan challenge and I thought I'd share these pieces on here too. Rather than post a million images I'm just going to post my favourite pictures, with a link to view more. https://www.artstation.com/artwork/w8JnkO https://www.artstation.com/artwork/N5GzWz…
Good job on the model. Some minor technical crits first. Single tears don't come out of the inner corner of the eye unless the person is laying down or had their head tilted. They pool along the bottom eyelid and then run down out of the center of the eye (or the sides if the person is looking up). This is why mascara…
Hi Polycount! I recently finished this piece, and I wanted to share it with you all: A custom sawed-off shotgun, made while mentoring the students of the Advanced Weapon Art course at Voxel School in Madrid, Spain. I took some design liberties in order to be able to fit the entire development process in the short duration…
I'm planning to remake this old drawing (2011) of mine into a CG scene. I know the proportions are so, so bad, so I apologize. I've learned a lot since then (well, proportion-wise). I also thought this would be a good opportunity to study anatomy as well, so good luck to me. Here's the girl so far... I gave her a pouty…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
Hi guys, Here's my first blockout/partly cleaned up fantasy house. I want to keep this as low poly as possible and focus on learning how to create good, readable stylized textures. I'm using the concept below as a guideline for the theme for this house, I like the quirky features present, however I don't want it as…
Thank you both for the thoughtful feedback @Fabi_G @Peyd3d, I really appreciate the time you took to write this. =) You’re absolutely right about refining the blockout and clarifying function and purpose. I’ve spent the last couple of days tightening up the interior shapes and making sure each space has a clearer role…