Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
Hey! I finished the stylized environment of the bar to some extend. Attached screenshot from Unity. I wish I could have done graffities, they give certain look to it. But I dont really know how decals work in unity and drawing them on textures would take too much time. I really enjoyed working on it and maybe will continue…
Hm. I don't recall what areas I've used pinch, but I tend to use it if a crease with the DamStandard is a bit too wide...? Just to make it a bit thinner.
Oh my. I use PS7, I would be so sad if Windows didn't support it. I haven't read past post 1 but here are my thoughts. Okay, so here's the deal, I think life is sorta f*cking you. I see two possible options. The first is probably the most reasonable. 1.) Time to upgrade and let PS5 go. (*whispering so Adobe doesn't hear*…
That's quite the write up you made Dataday. As far as worry over if Alien artifacts are a "thing" in the Unreal universe, they most certainly are. The whole premise of Unreal 2 centered around alien artifacts and visiting different worlds. Sometimes they mutated the landscape or the creatures of the planet. Regardless this…
Great post KP, it's an interesting moment in game development, the causual audience growing so fast, we have to ask ourselves this in order to please the most customers. We don't make games for ourselves, we make them to make the most number of people happy. But i don't think it has to be mutually exclusive. If i were…
I'm running into a problem when using the projection master tool in ZBrush that I don't recall occurring before. (Background: I'm trying to make a very rough model for personal 2D art reference that maps out where the edges of the plates of a metal arm are from the Winter Soldier movie.) I'd painted some details on part of…
Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
[ QUOTE ] I know that he is autistic but it does not mean that he has unlimited memory. It will propably get full or he cant cope with the amount of info anymore and then he cant tell what he saw 2 seconds ago. [/ QUOTE ] I'm pretty sure that photographic memory comes from an extraordinary ability to recall memories, not…
(8/28/21) Big Update! I am out of the blockmesh phase and into the early asset production and material creation stages of my environment! The last major layout change I did was scale the parking lot down quite a bit and moving the pumps and top over closer to the storefront. I felt the parking lot looked too spacious for…