Edit: Removed super old content to avoid confusion. Short synopsis of our current status: The Ball offers an adventure that puts you in the boots of an explorer who gets stuck in a cavern and bumps onto ancient Meso-American tombs. While making your way through the internal workings of ancient ziggurats, golden cities, and…
Hi! Nathan from Unity here. We're excited to announce the launch of the Neon Challenge, a real-time environment contest. We’re offering a prize pool of over $30,000 for finalists and a grand prize of $20,000! We're looking for talented environment artists to create a scene using custom models and the Asset Store to create…
I feel like a possible approach could probably be : Epic releases the core canvas for the game, with well defined movement, shooting mechanics and gun types (probably traced over the UDK game demo, with a hint of ut2k3). This canvas would have no fancy art at all - just a couple of abstract, blocked-out (yet highly…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…