As Monty Python once said "Blessed are the Cheese Makers", and you've done the cheese makers proud. But I think the bread could stand to be more matte on the inside, and maybe add some sub surface scattering as well to help sell the fluffiness. Actually, now that I'm thinking about it, the cheese could look cool with some…
Perhaps it has something to do with certain other polyEvaluate flags returning array values, so all return values must be an array. From what I understand of MEL, a variable can't be redefined once it's been set as something like it can in Python. That's probably why `ls -sl` always returns an array for a single object…
Thanks guys, Sectaurs: Actually I was using my ball python as reference, I will keep working on it though and see what I can do. Thanks for the tips! Xaltar: I can't do that on this model in zbrush as it causes really bad stretching. I will do that in maya after I complete the normal maps. Thanks again guys for the…
It had me at the blinking light, I so want this game to be awesome. I really hope they have the humour that fallout 1 & 2 had. One of my favorite things about those games was that it seemed they understood humour in games. I remember all the absurd people you could encounter, and all the monty python scenes in number 2.
I've finally managed to get it done and make some shots so that I could post it already. Created in Blender, textured in Substance Painter, baking and render in Marmoset. I wanted to make a portfolio piece and also practice my hard surface and texturing skills. If you want to see more detail, you can check out this…
Today we are excited to announce the release of WrapX 1.0 Video: http://vimeo.com/user1039222/wrapxrelease WrapX is a unique topology transfer tool that saves up to 100x time on processing human 3D-scans. WrapX now has Python API for better integration and batch processing. WrapX includes 6 scan examples provided by…
I have a question, I'm trying to dock the outliner panel in Maya; most of the syntax I find online mention; outlinerWindow, but the docs only mention outlinerEditor & outlinerPanel which do I use when it comes to docking a panel ? Please don't direct me to a page with code for any MEL or Python questions I have now or in…
Has anyone had any experience with Polygon Cruncher by Mootools? How is it? Can it be completely set through Mel/Python? I know there is a poly reduction feature inside of Maya, but I've read that it sometimes gives unexpected results. I'm looking for something stable to batch reduce a lot of files. Meshlabs was on the the…
Hi everyone! I want to show the project I've been working on for the past few weeks: procedural half-timbered (Germanic style) house generator. https://vimeo.com/297985731 For this project I'm using subtractive shape grammar technique to create interesting silhouettes, then randomize number of storeys for each element and…
Character/Creature TD Location: Los Angeles, CA Position Type: On-site, full-time contract Job Description: -->Experienced Digital Artists with Maya and/or Max expertise. -->Proficiency with C/C++, HLSL, Python or Lua -->Minimum of 3 years experience in film and/or games -->Minimum of 2 years TD experience Interested?…