Hi Jan_u, I agree that you can either bring a lot more uniqueness to the texture or go the other route and make it extremely optimized. Here is a quick example of taking your texture and fitting in all the important details into a 256 texture with room to spare. I made sure not to shrink down any of the details so this…
"None of the model's features are recognizable in the map because everything jumbled" As you can see on your preview when its applies, it does its job... They are now really showing in your normalmap, because every of the features are also there in the geometry...If you'd remove those details from your lp mesh, they would…
Desaturation really helps reduce the lushness of the scene, however, it raises another issue, and this is a good thing. You're scene is too flat in terms of luminance, therefore making it quite hard to read. You should use luminance values to help your composition. Here is a quick paintover example. The question you should…
Math? Dont guess but calculate your size. One practical way for you would be to render out a template on any size (lets say 512x512 for this example) and measure that height in the UV template. Lets say its 160 pixels but like you said you want it to be 1280, what you can do now is calculate the scale factor which would…
Ah awesome! Thanks so much Add3r really appreciate it! Totally agree with everything you've said, Jessica is used as an example of exceptional hand painting skills all the time by my lecturers haha, she is definitely an amazing artist and a prime example of someone who's work continues to kick ass with the help of the PC…
Although there can be mistakes in your graph that cause perfomance issues: For example when you use a blend node with only one input, it can cause problems in the calculation. (quoting some Allegorithmic Video, never experienced that myself) It's most probably a driver issue: Uninstall all NVidia Products manually Search…
Looking really good. Great job on the details! On thing that I think you could take another look at, even if it is a very small detail, would be adding some hard edges to the Acanthus leaves as right now they are somewhat 'blobby'. This is a small thing and would probably have no effect from far away but in reality…
[ QUOTE ] As long as the owners get paid for their property being taken. Or did they say that the gov can just disown he people there like the Soviet Union? [/ QUOTE ] They get a set price based on "market" value. (The government makes the decision of that market value). This idea has been warped to build things for…
Hello there! I am new to the 3D stuff and have only been doing modeling so far using polygons. But as I go on modeling, I get problems. I want to add some special details. But I simply have no idea how to :/ I know about split polygon tool, extract, bevels, booleans and some more. But what if I for example want to add a…
So... "map" is short for "bitmap" or "texture". Your model is using a diffuse texture. There are a number of different texture maps game models can use. What textures are used is entirely dependent on your viewer's or engine's render pipeline or shader network. Like artistic technique, the technical side of game art…