On painted values : I just mean that you have to find some way (out of the many available, from regular UVs to vertex colors ...) for your sculpt to display local values on eyes, eyebrows, lips, and so on. Just because many people seem to start from a blank monochrome sculpt doesn't mean that it has to be that way ! And I…
Just a quickie, for those of you in the know. How are you guys going about solving foliage in per pixel lit scenes with regards to harsh lighting? Simple planes with local maps are used for foliage but for the life of me I cant quite figure out a nice lighting method for them. Is there any tips or links you guys could…
I'm looking for a .lwo importer/exporter for 3dsmax 9? Anybody help me out here, I know you problably have one some place I'm working on high poly local maps atm for our game and its proving to be a right bugger, but it would help if i could export the right format for our game to even see the model heh Thanks in advance.
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I had a similar problem with my gym in NJ, they wouldn't refund my training sessions saying that they have more locations around the country. Except they are all locations were on the east coast and not in Texas. So after constantly calling them and getting the run around, I mailed them the receipt i had stating that if i…
Definitely check for the script as MoP suggests first, but if not there are a couple of ways to minimize the pain. This is a bit of work but can help in tracking down which maps/materials are used on which objects. Click a blank material slot. Choose Get Material. Browse From Scene. Show Maps and Materials. Now you should…
@Neox - Great feedback! Thanks for trying the latest release. Most of your requests I understand and they sound like good ideas. A few questions: 1) What would you like the vertex colours to do? Do you mean a bake where you can just bake out the vertex colours? 2) The envelope mesh should handle it for the blocking meshes…
If you decide to go with Blender and follow Pior's tips then I'd recommend looking into his method based on curves (the fleshy pinkish colored tubes on the right) but instead of the bezier curves chosen in the video check out what Blender calls a poly curve. It doesn't come with handles to control the curvature, instead…
Hello guys, I have been on this website since 2016, as years passed I have developed my technical and theoretical skills, and recently I have been promoted to the head of game art in our local company (I have more than 25 employees to manage) I would like to ask for tips regarding this high position from anyone who already…