Funny, they aren't that hard to find at all, when you actually look It took me all of 30sec and I've never tried looking for them before, huh... interesting. Try looking in: Home / Gaming / Action / First Person / Unreal Series / Unreal Tournament 2004 / Customization / Models Instead of up your own ass, you might have…
If the 3d engine programmer did his job right res. should not be an issue. If you are resizing screencaps they should be resized at 1:1. I not sure if this is what you are looking for but... What is the end point for this piece of art? eg. working on my car in Max I tried different lengths, heights and whatnot. Q.What is…
Some artwork of mine... critiques please? http://www.cowmasterstudios.com/portfolio.html Environments (rendered in Maya) and Props (made for an Unreal3 CTF level) -Deric
I don't normally like to talk things up (especially if I didn't make them) but this is really, really good and the Docs/promotional material don't do it justice. I've got a lot of experience using real satellite and GIS data in Unreal and it's been a completely miserable experience the whole time - despite the suite of…
I am currently working on a concept in Unreal Engine 5 and I would like feedback on how to improve the scene and also how do I create a realistic looking waterfall in UE5.... The one present currently was something I made with particles, but it doesn't feel organic so any help would be appreciated.....!!!
Nvidia talking about USD and its use in the Metaverse which includes Unreal (22 minutes) Fashion, Car manufacturing and many more companies adopting this new format. https://youtu.be/RBUTK4i7CAs?t=1346
If you have zero 3D experience, then this is going to be a long frustrating process for you. 3D software is complicated. Even simple actions like this will require a knowledge of many aspects of the software which seem unrelated to your task. You may prefer to hire a freelance artist to create this for you.
Hello! Wrapping up the semester with a mystical fantasy game environment. Low poly sculpts done in Maya. High poly sculpts done in Zbrush. Texturing done in Substance Painter. Rendered using Unreal Engine.
Here's a further two: https://www.thegnomonworkshop.com/tutorials/designing-a-modular-environment-using-unreal https://www.polygon-academy.com/artstation-challenge-environment-art-tutorial-part-1/ EDIT: ...currently saving for the Gnomon workflow.
Hi guys, This is my nature pack. I'm giving it away for free. Find it here https://www.artstation.com/spartanx118/store I'm live everyday on twitch creating assets, you can also show your support by following me on twitch https://www.twitch.tv/relentless_game_studios Thanks