It will be great for prototyping scale, and arm reach..it will be most useful when Unreal and Unity let you do this with BSP or something similar..its not enough to eyeball things(at least it is annoying to adjust)...best to get the feel of the scene in HMD
Not bad man, the hoses at the feet look untouched but dirt and what not. Also when displaying a wire frame in unreal you should look into a wire frame material rather than the wire frame view. Looking good though :)
Substance and toolbag use different HDR Reflection spheres. Look into that if you need them to look EXACTLY the same. Also, they are using different codebases for their renderer. It's like Unity vs Unreal. Why is their rust ALL across the blade?
Do you know where they differ? Unreal just used Disney's BRDF for specular highlights aka GGX. I don't think they differ other than that. Besides 1 -> 1 asset matching is a nice to have not a necessity
Usually it's used for lightmaps (example on Unity, or from polycount wiki, also on Unreal [1] [2]) . Talking about Unity, note that I'm not sure about that, maybe the detail maps are using UV2? (if a Unity user can confirm)
as far as i know, that is just the way unrealed is out of the box. 8-bit alphas can't have lighting, so if you want it lit...you'll have to go back to 1-bit alpha. but a solution would be nice!
There was another thread about this a while back... Wow, pretty amazing what the Crytek engine can do.. I wonder how this year's Unearthly Challenge will play out? How many people will use Sandbox vs. Unreal?.
Thanks berserk! I left the straps that way to keep a little variety in the materials, even though it didn't make quite as much sense. I did several more texture passes and put it in unreal~ Here are some shots:
wow I'm very impressed. The new engine upgrade looks fantastic! wonder if they are using Unreal lighting or Beast. The Gears 2 marketing machine has started :D GameTrailers HD - http://www.gametrailers.com/player/33780.html
Hello, My name is Fedor Roslyakov and I'm currently looking for: -Freelance work -Remote work -Onsite work in Finland My portfolio: https://www.artstation.com/fedorroslyakov Software: Blender Substance Painter Substance Designer Zbrush Unreal Engine Photoshop SpeedTree Contact: froslyakov5@gmail.com