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Dagger (General feedback wanted)

polycounter lvl 2
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Hiro3D polycounter lvl 2
Wanted to try out doing some sculpting in zBrush and then baking the details to a lowpoly

i have trouble exporting the textures from Substance to Marmoset Toolbag 3
This is how i want the Materials to look (Screen shot from Substance viewport)

But no matter how i export them (Metal Roughness) or (SpecGloss) it doesn't turn out the way it is in Substance

(Render in Marmoset)

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