I'm currently on summer break from university so perfect time to do a side project. I haven't done a huge amount of stylized/hand painted work so that's what I wanted to work on with this. Going for a kind of plants vs zombies garden warfare/big hero 6/ghibli mash up style. I'm almost out of the modeling phase, and…
Hey there, We have released our first environment on the UE4 Marketplace which is a modular suburban house interior with a colorful cartoon theme. We would be glad to hear your opinion about it. Also we will just start to work on a new pack so if you have any suggestions what you might want to see from us, we are eager to…
Finished up with the polish stage on this 10 week student project. Final Video: [ame]www.youtube.com/watch?v=7OEm-SBOe4I[/ame] Final Beauty Shots: Original Post: Entering the final stages on this environment in UE4. This has been my first attempt at creating a large natural environment. Most of my older works were…
***************Urgent !!!*************** Only people that can start as soon as possible! freelance short-term. with-in 1 month ------------------------------------------- Looking for FPS game Weapon Modeller. Unreal Engine 4 Science-fiction Weapon: gun with mechanic structure. High Model -> Low Model -> Baking -> Texturing…
super thanks for the replies everyone!! thank you! I figured that with the cleanliness of the materials not giving off a lot of visual interest by themselves, I'd have to rely heavily on the lighting to solidify the scene good thing, too! UE4's lightmass has been treating me very well ..except for this one error! if anyone…
I don't think there is an answer to that, other than that it takes however long it takes. The sample Reflection scene on my laptop takes over an hour to build at production, but only about 6 minutes on my desktop. With your scene, I would expect building to take quite a while on any computer. You've done a fantastic job!…
Hi all! Were a small indie studio based in Turin, Italy, currently working with Unreal Engine 4 on a VR project for PC and PS4. Looking for a freelance tech artist with experience in UE4's material editor and basic knowledge of blueprints and programming. What we need is a small package with:* a custom dynamic material…
hello there, i would be interested in private tutoring for a production pipeline between 3dmax ( simple asset a wall/door something like that with hardsurface --nothing fancy ) to substance painer --> to UE4 (but mainly the substance painter part is the one if have no experience with ) now for the question :i must do this…
Let's say i have 1 tower object. This tower is made of 3 boxes, each one on top of the other. The animation goes as followed 1)Base of the tower (Box1) is scaled from 0 to 100. 2)2nd part of the tower (Box2) moves to position from inside the Box1 3)Same for the last part (Box3). it moves to position after animation of Box2…
Thanks all for the great responds and feedback. I have added all of the feedback to my to-do list and will work on it as soon as possible. n4uj, I made the flags in Maya/3Ds Max as a planar mesh with some extrudes. Then I loaded in the Nvidia APEX/PhysX SDK plugin into 3Ds Max, and painted the right amount of vertices with…