I didn't figure this was meaty enough for the front page, but figured I would drop it here in case you were interested: [ QUOTE ] ATIs CATALYST Control Center Skinning Contest Share your coolest skins for CATALYST Control Center and win some great prizes! ATI is pleased to announce the CATALYST Control Center skinning…
Hello every one, We are Techland Games, the developers of the Zombie smash hit Dying Light, and we have a mini challenge for you. We want to give you an opportunity to create an in-game t-shirt for Kyle Crane the main character of Dying Light. The best design will be put inside the ACTUAL game, together with the name of…
Hello! My name is Antonio Duarte Silva and I'm the team lead and Game Designer at Black Helga - a collaborative and hobbyist group of people from all over the world. We're currently working on a demo for our first game: Trickshot, and we're looking to add a new Concept Artist to the team. Note: This is a hobbyist project…
Hi there fellow polycounters! Finally! I finished my M1A1 Abrams tank model, its been a hell of a work but its completely worthy, If I normaly enjoy my work this time was epic fun. About the work, heres a couple of renders from 3DsMax, 2048×2048 textures and Its rigged. Im gonna try sell it for Unity Engine at the…
http://www.cyberpowerpc.com/saved/1DLKFJ Price: $1,314.00 you should be fine with the following BUT keep in mind that Intel is most likely to release new processors late November so prices might drop before Christmas for the same config. [EDIT] Just noticed that the config recommends 700W power supply. so just adjust that…
The game play is rock solid KDR_11k and somewhat of a departure from past FF games. In some ways it feels like the love child of Final Fantasy Tactics and Guild Wars. So if you love leveling up and stealing loot then it's definitely for you from a game play point of view. I have a love hate relationship with the new Gambit…
Indeed. The lighting setup is quite nice in Tesseract. I'm having a lot of fun working with it. Here are some screenshots from a map I'm tinkering with in the engine. https://www.dropbox.com/s/h92frzv99bdkpqh/2013-05-20_13.47.56_complex_coop-edit.jpg…
Some things I noted : --- It would be nice to put in the title bar of Toolbag 2 an "*" (asterisk) like other software do when the file/scene has not yet been saved. Currently I use CTRL+S a lot because I never know if my changes are saved or not. This seems important by the way as there is no warning when you quit the…
I like both. Mudbox`s tools (or brushes in Zbrush - tool is the name of the mesh in Zbrush for some strange reason) feel more natural. Especially the flatten brush is great, in Zbrush it never gives me the result I expect/maybe I should play with the settings/. But that`s it really for me at least. Zbrush can handle…
As many of you must already have, a few months ago I heard about using a Kinect Sensor for Motion Capture to create animations. I bought one and tried using Brekel but the results were not good enough (glitchy, weird) and the workflow wasnt too straightforward either. Now a few days ago while searching (and avoiding the…